Archive for the ‘Game design’ Category

Facebook Pervasivity

Posted by: Montola on November 3, 2009

Pervasivity + Disability Continued

Posted by: Montola on October 29, 2009

Seek and Ye Shall Find!

Posted by: Montola on September 16, 2009

Deleted Scenes

Posted by: Stenros on September 9, 2009

Eliminate Redundancy

Posted by: Stenros on September 4, 2009

Ich kan’t wait to see BrĂ¼no

Posted by: Stenros on July 2, 2009

Reality as a Sourcebook

Posted by: Stenros on May 20, 2009

Designing Pervasive Larps

Posted by: Stenros on April 23, 2009

Experimenting with “The Bleed”

Posted by: Montola on April 22, 2009

Game Design for Theatre

Posted by: Stenros on April 10, 2009

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