Posted by: Montola | February 25, 2009

Emo/riddles

The visit to The Company P was very interesting; we got to see their Dollplay set and had a good long talks with lead writer Mike Pohjola and CEO/Producer Christopher Sandberg. We got a bagful of beans we can’t spill yet.

The cool thing with Dollplay is that the P:s background in immersive and theatrical role-playing games means that it’s not all about puzzles and intellectual problems. They used the word emo/riddle to convey some of the game challenges: Hazel Rose really is in a small box, and the players trying to help her really need to deal with her emotions as well.

When the players started the game, they actually took a sadistic stance towards the girl-in-the-box, trying to experiment with the limits of interactivity through trying to scare Hazel and basically drive her nuts. After some crying and yelling, Hazel won the player sympathies, and now they are actually trying to sort things out. This first emo/riddle was simple: The first step of getting out is trying to calm down.

Then it gets more complicated.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Categories

%d bloggers like this: