Despite wanting to go for several years, I have never been to GDC. This year we are finally heading to San Francisco, to give a lecture on pervasive games in GDC Mobile. Our 45 minutes of fame will be a fast-paced and inspirational overview talk, based on what we do in the book but targeted at mobile game developers in particular.
Our talk is called Beyond the Screen: The Principles of Pervasive Game Design. Here’s a synopsis:
Pervasive games are played in the ‘real world’. They exploit mobile phone as a social device that follows the player everywhere and is always on. While all good mobile games enrich everyday life with playful pleasures, pervasive games also spice up the gameplay with real world elements: Pervasive games are played out on the streets, they can involve outsiders and invite you to play at surprising times. Drawing on case examples from successful commercial titles as well as far-out experiments, this presentation looks outside the box and reveals the wide possibilities of pervasive gaming.
Hope to see you there!