Pervasive Games is the first of my books that has been on sale on Amazon. Regardless of the extremely embarrassing #amazonfail that happened during Easter, I like the service and have been a customer for years. I must admit that I have been looking forward to finding out what their system would list under “Customers Who Bought Related Items Also Bought” as well as any reviews, lists and discussions. (And when I say “looking forward to” I mean “obsessing”. I completely get now how some authors have lost all touch with reality and started to fight with their readers on the discussion pages of their books.)
Anyhoo, the first information has now started to tricle in on the page. I don’t know how many customers this is based upon, but the “what others are reading” results are surprisingly fitting. There is Jesse Schell’s The Art of Game Design: A Deck of Lenses and Tracy Fullerton’s Game Design Workshop as well as other books on game design and game study. The various books on programming were also to be expected, even if ours doesn’t contain a single line of code. The three fun surprised were Moore & Gibbons’ Watchmen (it was recently #1 book on Amazon, so I suppose pretty much every kind of customer has bought it), Albert & Bennett’s Curveball: Baseball, Statistics, and the Role of Chance in the Game (okay, this is a bit of a curveball, though it’s great to be linked to books on sport) and Joss Whedon’s Dr. Horrible’s Sing-Along Blog DVD (We love Buffy, so this must mean that our readers [no, make that pre-orderers] have excellent taste).
What would I like to see there? In an ideal world in addition to game design our book would be linked to Fincher’s The Game DVD (for obvious reasons), Access All Areas by Ninjalicious and Wall and Piece by Banksy (we are fans and would like to reach an audience in arts and urban exploration), Henry Jenkins’ Convergence Culture (the bestseller in a field our last chapter is in) and Grant Morrison’s The Invisibles (because Jane already reserved Global Frequency).