I’ve been reading up on the location-based item collection game Mogi recently, found out a few papers I failed to find before. For some reason, my Google Fu has been weak with this one. If you happen to be doing the same, here’s what there is.
Christian Licoppe and Yoriko Inada have written two interesting papers on social interaction in Mogi. Being able to stalk players and meet unknown people through the game is usually considered a danger factor, but in Mogi tried to leverage the players’ ability to see each other on the map. It was appreciated, but there were also problems.
- Emergent uses of a multiplayer location-aware mobile game: the interactional consequences of mediated encounters
- Geolocalized Technologies, Location-Aware Communities, and Personal Territories: The Mogi Case
Benjamin Joffe’s three powerpoint sets tell interesting things especially about player numbers and their play patterns.
- Presentation in UbiComp 2005
- Appendix to the UbiComp 2005 presentation
- Presentation in Beijing Pervasive Game Symposium and Workshop 2007
Joffe also wrote an one-page synopsis of the game in Space Time Play, just discussing the basics.
Dean Chan also has a paper on Japanese mobile gaming in Games and Culture, which has a chapter on Mogi.
Something critical I’m still missing?