The latest issue of Second Nature, a special issue on games, locative and mobile media, looks interesting. I have not really had a change to read it, but what co-editor Rowan Wilken writes in the introduction whets my appetite:
The fact that mobile media refocus our attention on where we are is not necessarily noteworthy in and of itself, rather it is significant for the raft of further questions it opens up for contemplation and debate. How does mobile and locative gaming impact upon notions and experiences of play, place and mobility? How does labour, and especially the notion of “immaterial labour”, operate in relation to (and become enfolded into) our embrace and consumption of mobile media, particularly mobile gaming? What are the forms of “presence” that are particular to locative and other forms of mobile media? And what of the corporeal; what are the kinds of body-technology and body-place relations expected of and prompted by gaming, locative, and mobile media?