A dear friend of mine organized a small treasure hunt for a mutual friend who had recently gotten married. She arrived with her husband in a new town on a train and had to go to the tourist info and give a password to receive an envelope that contained the first clue. The pair then followed clues for a few hours, having lunch, visiting a museum, buying chocolate, and finally finding the end treasure– me. (I’m a friend who lives in a different country and I then led them to a dinner held in their honour.) Still, even for a pervasive games researcher this is a little bit embarrassing.
Compared to many of the elaborate games I have participated in or read about this year, this was not very complex. However, when the pair told with a mix or excitement and embarrassment about negotiating which of them had to walk up to an unfamiliar clerk in which places and tell the password, I saw the fun ambiguity that drives people to participate in pervasive games.
Th picture is from Malmö graveyard. It has nothing to do with this treasure hunt (it is even taken during some other season) except that that was the last stop on the hunt. It is by Andreas Blixt.