Web Appendices

There are two web appendices to the book: The Technological Enablers of Pervasive Games and the full list of contributor bios. Both are laid out in the same style as the book and have been created at the same time. The contributors file contains longer bios of all the people who wrote for the book.

The tech appendix, as we have always called it, provides a rough overview on the current state of the art of positioning, proximity recognition, and wireless communication technologies useful in staging pervasive games. While a pervasive game can be staged with no technology at all, especially large-scale games and game-mastered games often utilize some of the technologies covered in this appendix.


  1. Hi all,

    Some time ago I came across Jane McGonigals dissertation about ubiquitous gaming. Now, when researching for my master thesis, I came across your book. And I am – again – fascinated about this topic.

    But I wonder if you also have examples of companies, who really are, also monetary, successful with pervasive games. Do you know any? Are advertising companies aware of this great possibility? Is there a market for companies who sell these games to privat people or companies? Somethink like “The Game (by David Fincher) as high-end pervasive game?

    It would be great if you could name any, so I might contact them in order to get also some practican input for my study and thesis.

    Best regards,

  2. Hi Michael,

    Yes, there are companies making a living in this field. You can start by checking out some of the companies mentioned in our blogroll (like 42, area/code and P).

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