Posted by: Montola | May 8, 2009

Research on Mogi

mogiweb

Web players could not pick up objects, but they could help mobile players to find items

I’ve been reading up on the location-based item collection game Mogi recently, found out a few papers I failed to find before. For some reason, my Google Fu has been weak with this one. If you happen to be doing the same, here’s what there is.

Christian Licoppe and Yoriko Inada have written two interesting papers on social interaction in Mogi. Being able to stalk players and meet unknown people through the game is usually considered a danger factor, but in Mogi tried to leverage the players’ ability to see each other on the map. It was appreciated, but there were also problems.

Mobile client

Other players shown on the mobile client

Benjamin Joffe’s three powerpoint sets tell interesting things especially about player numbers and their play patterns.

Joffe also wrote an one-page synopsis of the game in Space Time Play, just discussing the basics.

Dean Chan also has a paper on Japanese mobile gaming in Games and Culture, which has a chapter on Mogi.

Something critical I’m still missing?


Responses

  1. Thanks for the great data-dump on Mogi! I’ve seen the game referenced here and there but never got the chance to read up on it in depth.

    I think I came aross the game as part of a (very) brief mention in the following powerpoint presentation by Nicolas Nova.

    Click to access imaginove2007_nova_eng.pdf

    Probably not critical considering what you’ve already collected although slide 20 is fairly interesting.

  2. Thanks, a very interesting slide indeed. Also, it’s fun to realize that Toronto people have also invented pervasive Scotland Yard; I wonder whether there were influences between the Bremen people who came up with Jagd nach Mr. X which very similar to the one presented by Nicolas Nova there.

    Perhaps we should make a reoccurring feature out of this kind of data dumps. :-)

    – Markus

  3. Hi Markus, good job on the data dump! Please consider doing more of these in the future.

    There is also a web video from Wireless Watch Japan at http://wirelesswatch.jp/2004/07/02/mogi-
    socially-connected-gps-gaming/

  4. […] also No Pants Subway Ride and Surprise! by Improv Everywhere, and Metrophile of CO&P 2008? Even Mogi ended up as a bit of a subway game. Some of the Milgram’s people even had info cards to be […]

  5. Thanks for your coverage of Mogi and gathering all this material – It’s been a while now and when we see FourSquare and Gowalla picking up we definitely think “we’ve seen that before” :-)
    Keep up the good work!

  6. Mogi was some ten years ahead of its time, I have to say!

    – M

  7. Hi here are two more papers we had on mogi which you might find interesting
    Kind regards
    Christian

    Licoppe, C. and Inada,Y. 2009b. Mediated Co-Proximity and Its Dangers in a
    Location-Aware Community: A Case of Stalking. In Digital Cityscapes:
    Merging Digital and Urban Playspaces, edited by A. de Souza e Silva and D.
    M. Sutko. New York: Peter Lang, pp.100-126.

    Licoppe C, Inada Y, 2010, “Locative media and cultures of mediated proximity: the case of the Mogi game location-aware community” Environment and Planning D: Society and Space 28(4) 691 – 709

  8. Thank you, Christian! Gotta find the time to look into them, with the Finnish game Shadow Cities being in beta, Mogi is again relevant and topical.

    – M

  9. Is it possible that the author(s) could send me the papers, I would be really interested in them? Right now I am doing research in Japan and don´t have access to Springer etc. (only ACM).

    Would be gladly appreciated, mail is: smatyas7(at)googlemail.com.

    Thanks.

  10. […] For more information on Mogi visit: https://pervasivegames.wordpress.com/2009/05/08/research-on-mogi/ […]


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